Furniture Modeling
When creating interior scenes, it is very important to have good, convincing furniture models. The way we look at the furniture and identify it as a believable piece is very subjective and has a lot to do with the relation of details such as stitches, rounded corners, piping, and a correct interpretation of how the different objects are put together. The objects can’t simply go through each other. We have to think about issues such as whether they are welded, bolted, nailed, stitched, glued, etc. This will change the way we model and the amount of detail we will add. You will also find that the shape of the surfaces will give you visual tips of the material, not only the texture. The amount of curve to the fabric surface on an upholstered sofa tells us the amount of stiffness or softness. In this tutorial I’ll cover some tips and techniques when modeling an organic, upholstered piece of furniture.
Making of Quad Bike
This will be a brief explanation about making of the quad bike, I like quads but you won’t exactly see me riding one (too scary for me
) anyway it was needed for a small project for a presentation of a quad and motorcycles racing track, it needed to be animated as well.
Making of Cafe
When I went to France on April 2005 on my high school trip, I bought different postcards to send them to my family and friends. Accidentally I forgot to post one of them so I brought it home. It represented the Cafe de Flore of Paris, the famous cafe of french existentialists and artists. I liked a lot and so I decided to realize it with computer graphics techniques and instruments.
Clock Tutorial
In this tutorial I will show you a few tips to create aclock in 3d max and render it with Fryrender. Then I will show you howto apply fry materials and how to make the light setup. Finally, I willshow you how to work with the tonemapping and layer blending controls.
Creating Bicycle Model
This tutorial will show you how to use editable poly to create a bicycle. You will learn how to use editable poly and simple shapes like cylinder and box to create assets for the 3d mesh. I will also show how to manipulate turbo smooth modifier in your advantage.
Making of the Auditorium with 3dsmax
I started to build it from some initial blueprints. I couldn’t find much info on it except for a very basic-stage simple plan and section. Thanks to this, I was able to add a few personal details. The whole main structure and individual elements are mirrored by a central axis, so I centered the modeling around just one of the symmetries.
DNA priority tutorial
Hi everyone reading this overview about making-of my work “DNA_priority”. This overview is software-specific as I have used 3DsMAX and Rhinoceros for making a picture and Adobe Photoshop for postproduction but there are no limitations for other software users due to most of principals of production are the same. I will try to introduce to you how I made it.
How to model Living Room Furniture with 3ds Max
Today we will learn how to model Living Room furniture. You will also learn how to create a basic room with illumination. At bottom of tutorial you will find link to download sample of this tutorial in .max, .3ds, .obj formats. Let’s move on.
Making of Ayasha
Before start designing any character you must know the characteristics of the character like what is the age, from which background character is coming, what was the objective etc…? So before I start to design my character I spotted some characteristic for that, and because my style is cartoony I would like my character be a childlike kind totally. So I wrote for myself on the paper “childlike, lovely, brave & oppressed”, I think it’s very important point in creating a character, because it will affect the whole characterization. So this is my basic concept of character and details.
Create a Wooden Toy Car in 3Ds Max
In this tutorial, artist Hatice Bayramoglu will give us a overview of the process he used to create his Wooden Toy Car scene. Although the main focus of the tutorial is the modeling of the car. Hatice will also give us a brief look at the lighting and rendering settings he used to complete the scene. Let’s take a look…
How to model an Iphone 4 with 3ds Max
In this tutorial i will show you how to create an Iphone 4 in 3ds Max and VRay. We will cover both parts, modeling and rendering. If you follow this tutorial well you should achieve an image like the one above. At bottom of tutorial you will find link to download sample of this tutorial in .max, .3ds, .obj formats.
Football/Soccer Ball – 3D Modeling Tutorial
This is another 3d modeling tutorial from witch you will learn how to create a football/soccer ball in 3ds Max 2011. Also, you will learn how to texture the ball using the Unwrap UVW modifier. This was the official ball for the World Cup 1982. In the next few days i will create other 3d modeling tutorials that will show you how to model other types of sport balls. That being said let’s start this 3d modeling tutorial.
How to model a Table and a Chair with 3ds Max
In this 3d modeling tutorial i will show you how to create a Chair and a Table using 3ds Max 2011. At bottom of tutorial you will find link to download sample of this tutorial in .max, .3ds, .obj formats.
Interior Lighting by using Mental Ray
This video tutorial is created by artist Mahmoud Keshta in 3ds max by using Mental Ray. In this 12 minutes video tutorial (without sound) will explain you how to use Sunlight, Skylight in the daylight interior scene and render through mental ray. After rendering in 3ds max, Mahmoud wll show you the color correction in Photoshop. In the end of the tutorial will give you some notes which will help you in achieving realistic results in future projects. Overall, this is very informative tutorial which will explain you everything without a sound.
HDRIs using Vray 1.5 RC3 Renderer in 3DS Max 9
In this tutorial, we’ll work out to know how to do a decent lighting using HDRIs using Vray 1.5 RC3 Renderer in 3Ds Max 9.
Neoclassic Livingroom Lightning and rendering Maxwell
In this tutorial we’ll investigate the render and lightning adjustment for neo-classical room design. At first place, activate the maxwell render and then set the materials in the material editor as maxwell materials.










































































